![]() Even if you can lock down Fighter Within’s moveset, Kinect will fight you every step of the way. Once you’ve pulled off every move in choreographed order, you can just sit down and be done with it. Whether you’re playing single-player or multiplayer, there’s little hope for enjoying Fighter Within for more than even ten minutes at a time. ![]() Don’t expect anything less from Fighter Within, Ubisoft’s next-generation Kinect fighter for Xbox One. Fighters Uncaged was a sloppy, poorly written mess that guided me through endless tutorials where broken controls kept me from progressing beyond extreme difficulty walls. ![]() I discovered that camera-based brawling, where every punch gets thrown into nothingness and leaves you feeling sore and unsatisfied, sucks, to put it plainly. I tried those moves in the GR office during Microsoft’s launch of the first Kinect for Xbox 360, but with a willing virtual opponent. Punching, kicking, head-butting-these tools allow a fighter to bruise, break, and bloody a willing opponent.
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