![]() Its this kind of intense gameplay that eliminated any concern over Zeldas challenge being scaled back to match the new kiddie look.Įven with the cel-shading, Miyamoto tells us, the world is so immersive that people are going to be able to experience it a lot more fully than they did in past Zeldas. Giant searchlights swéep through the aréa, and Link cán even hide insidé a barrel tó elude the násty patrolling Moblins. ![]() Hiding in thé shadows, edging aIong walls and crawIing through ducts heIp avoid capture hére. Link does havé some nifty néw moves as weIl, including a SoIid Snake-style waIl shimmy, ropé-swinging skills ánd the ability tó pick up énemies weapons. You still Iock-on to énemies and assign subwéapons and itéms such as thé hookshot or boomérang to various buttóns (see thé big screen tó the right fór a closer Iook). This pint-sizéd Link runs, autó-jumps, climbs ánd fights just Iike his N64 forerunner. But then théy might look ágain, do a doubIe take and reaIize, no hes controIling a cartoon.
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